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1. Inclusive markets - in Player Features and Ideas Discussion [original thread]
Why are some items not available through the normal market but only through contracts? Even if the market tax would be huge, it's possible someone would prefer placing it on the market, or look for it there. Slaves are on the market (ok, NPC com...
- by Alex Antari - at 2009.10.16 12:18:00
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2. Ships logs revisited - in Player Features and Ideas Discussion [original thread]
Now that exploration is here, why not have the ship logs that drop (do they still) from NPC ships have a bookmark for exploration sites in the same solar system / constellation / region? The site gets created when the log drops and remains until ...
- by Alex Antari - at 2009.10.16 12:12:00
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3. Killing for money, beyond mercenaries - in Player Features and Ideas Discussion [original thread]
Currently there exist 3 ways to PvP (blow another player's stuff up) for money: Become a pirate. Get whatever you can from you opponents' ships. This is frowned upon by CONCORD and the empires. It is mostly possible in 0.0 and low-sec (suicide g...
- by Alex Antari - at 2009.10.16 12:06:00
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4. RE: Infiniband - Do it do it...just do it. - in EVE General Discussion [original thread]
They can also try the brute force approach. When the system/grid goes into "fleet mode", the processing goes into batch mode: Every game cycle: Lock data in memory Dependency-sort commands Execute commands Unlock data While this happe...
- by Alex Antari - at 2008.01.23 13:18:00
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5. The big EVE player pool of random cool ship names v1.0 - in EVE General Discussion [original thread]
I use a simple method... Have a list of adjectives (Angry, Happy, Sad, Furious and so on) and a list of animals/insects (Elephant, Rat, Cat, Dog, Locust and so on). Then, whenever I need a new name, I pick the next item from both lists. I have p...
- by Alex Antari - at 2007.08.23 08:44:00
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6. Is any of this considered an exploit? - in EVE General Discussion [original thread]
Yes, do give them kill rights, but also make kill rights tranferable through contracts. This should put some fun in the mission-crashers gameplay! -- My post does not represent the official stance of my corporation or alliance, unless I specific...
- by Alex Antari - at 2006.12.07 15:25:00
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7. The Angels Made Me Do It - in EVE General Discussion [original thread]
That was great. Good work.
- by Alex Antari - at 2006.12.07 15:07:00
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8. 15 contracts at Contracting V??? I mean, fifteen?!? - in EVE General Discussion [original thread]
Hey, I have an idea: How about selling and buying in the market , and using contracts for everything else? What a novel idea! And to those who complain about limited courier contracts: Find a courier corporation to move stuff for you own corp...
- by Alex Antari - at 2006.12.05 14:37:00
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9. The Contract System...What went wrong... - in EVE General Discussion [original thread]
Easy solution to the 'unable to find what I want': Move EVERY POSSIBLE ITEM, including BPCs, to the normal market. And stop requiring having a rare item to view it in the market. Since we can only view them in a single region now anyway, nothing...
- by Alex Antari - at 2006.12.01 13:03:00
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10. (Mc3) Mc Cubed Inc is currently recruiting new and old pilots - in Alliance and Corporation Recruitment Center [original thread]
Yes, come on people. We need more pilots to have more fun... EVE is a multiplayer game, the more people we have with us, the greater the game becomes. I have started this game wanting to be a mercenary pilot, but I got stuck in MC3, my mercenar...
- by Alex Antari - at 2006.10.23 08:47:00
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11. Top User Interface Pet Peeves - in Player Features and Ideas Discussion [original thread]
Here is one you missed: 15 - Keyboard shortcuts to place tags on ships. And perhaps we could have only the gang leader assign tags 0 - 9 (with the KEY!), and tags A-Z available to all (they WILL have to learn how to cooperate). Or the reverse (0-9...
- by Alex Antari - at 2006.08.21 09:39:00
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12. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
Just my 0.02 ISKs on the discussion: I can understand why they want to go to DX10, since it appears they have better knowledge about MS systems. But having someone look into Ogre3D for the graphics part is not a bad idea, from my side. Having ...
- by Alex Antari - at 2006.04.18 11:24:00
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13. Tactical overlay improvements - in Player Features and Ideas Discussion [original thread]
And show rocket, missile and torpedo ranges, even if they are an approximation for best / worst case!
- by Alex Antari - at 2006.01.04 09:18:00
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14. Yet another idea about alt-characters - in Player Features and Ideas Discussion [original thread]
In order to make people pay more attention to their actions, they have to be unable to hide behind alts, at least from other players. So what I propose is the following: The info for every character would contain "Known Assosiates". The "Known As...
- by Alex Antari - at 2006.01.04 08:41:00
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15. My Crazy Idea to fix Complex Camping. - in Player Features and Ideas Discussion [original thread]
Originally by: Aitrus FYI the devs have been VERY anti-instancing. When we say it's not ever going to happen, we're not kidding. CCP has said, quite firmly, that it is not ever going to happen. My once-only-in-each-place proposal would...
- by Alex Antari - at 2005.11.29 13:58:00
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16. My Crazy Idea to fix Complex Camping. - in Player Features and Ideas Discussion [original thread]
Originally by: Spy4Hire Very simple fix (though probably not coding-wise) would be this: The complex moves to another area in that faction's space each time the 'complex boss' (building, whatever) is destroyed. Remove complex beacons from ...
- by Alex Antari - at 2005.11.25 10:40:00
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17. Font Enlargement for people with low vision - in Player Features and Ideas Discussion [original thread]
I have no problems in my vision, yet, but I like to play at 1600x1200. So the choice of larger fonts should be there. /signed
- by Alex Antari - at 2005.11.07 12:29:00
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18. Is this really multiplayer? - in EVE General Discussion [original thread]
Originally by: Derisor Fly by wire combat in space is impractical. A quarter of a second of an arc is the difference between hitting hte target and missing it by 10km. Space combat happens at ranges far to large to work with fighters and s...
- by Alex Antari - at 2005.10.26 13:37:00
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19. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
/signed
- by Alex Antari - at 2005.10.26 11:56:00
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20. Escrow Revamp - in Player Features and Ideas Discussion [original thread]
Return the escrow system to what it is supposed to be, not just a tax-free market! No more problems!
- by Alex Antari - at 2005.10.26 11:55:00
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